E-MAIL:
Khoale77@gmail.com

SOFTWARE EXPERTISE:
Maya, Motion Builder, 3D Studio Max, Softimage XSI/Face Robot, Adobe  Photoshop, Adobe Premiere

EXPERIENCE:
Infinity Ward
Senior Animator
January 2015 – present
Credits:
“Call of Duty: Infinite Warfare” - Key framed first person weapon animations.
            - Point animator for assigned Single Player Campaign missions, which included being            responsible for any/all vignette animations for assigned missions.
            - Trained incoming contract animators and assisting Treyarch animators on animation           pipeline, tools, and scripted scene assembly.

Insomniac Games
Animator
March 2012 – December 2014(2 years 9 months)
Credits:
“Ratchet & Clank (PS4)” - Pre-vis for cinematic cut scenes & Final Layout.
            - Key framed in-game animation movesets for creatures and bipeds.
“Sunset Overdrive” - Was brought onto pre-production to help flesh out animation style for in-game animations.
            - Pre-vis for cinematic cut scenes & Final Layout, Motion Builder Assembly and Motion       blending for cinematic cut scenes.
            -  Key framed face animation, key framed body animation on top of mocap, key framed        creature and prop animations
“Fuse” - Key framed body & face animation, key framed body animation on top of mocap, key framed vehicle and prop animations, and key framed in-game animation cycles.
            -  Pre-vis for cinematic cut scenes & Final Layout, Motion Builder Assembly and Motion      blending for cinematic cut scenes.

Sony Computer Entertainment America
Lead Cinematic Animator
May 2011 – Jan 2012(9 months)
Credits:
“Uncharted 3: Drake’s Deception” - Key framed body animation on top of mocap, key framed face animation, key framed prop animations.
            -  Lead responsibilities included shot by shot animation critique, shot continuity        checking, and scheduling and tracking for all sequences assigned.

Sony Computer Entertainment America
Cinematic Animator
September 2009 – April 2011 (1 year 8 months)
Credits:
“Uncharted 2: Among Thieves” - Key framed body animation on top of mocap, key framed face & prop animations.
“Modnation Racers” - Key framed cinematic character animations.
“Killzone 3” - Key framed body and face animation on top of mocap, key framed vehicle & prop animations. Also responsible for Motion Builder Assembly and Motion blending for cinematic cut scenes.
“Socom 4: U.S. Navy Seals” - Key framed body animation on top of mocap, key framed vehicle & prop animations.
“Infamous 2” - Key framed body animation on top of mocap, key framed prop animations.
“Resistence: Burning Skies” -  Key framed body animation on top of mocap, key framed creature, vehicle, and prop animations.

Crazy Pixel Productions
Character Animator/Concept Artist
July 2007 – August 2009 (2 years 2 months)
Credits:
“Ghostbusters Wii Video Game” - Key framed character animation for in-game cycles and cinematic cut scenes.
“An Inconvenient Color”(short film) - Key framed character animation. Production Designer responsible for designing all characters and backrounds.
“Athenia: Song of the Serraphim”- Designed creatures for the graphic novel/video game

House of Moves
Animator
January 2009 – February 2009 (2 months)
Credits:
“The Saboteur” - Key framed facial animation on top of mocap.


EDUCATION:
2003-2007         Laguna College of Art & Design, Laguna Beach CA        
- Majored in Animation
- Graduated with a B.F.A. w/ an emphasis on animation

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